Breaking Curses

A Death(knight) in the Family.
Paying the price.

The fight continues, and the place gets set on fire as Gyrn tried to eliminate a light by throwing a lantern. Syssel gets noticed, Tachri talks Marbach, and contemplates breaking the rock to tell Haenag Gyrn is reeking havoc. Ean and Prih are confirmed dead, and the fight goes on. [[:senallagos | Sen]allagos] gets killed as Isfet smashes his shield into his head, and hanging out the window. Fyke escapes through the window, and Tachri breaks the stone. Vikk shows up, talks to Thinia and Syssel and Fyke. They don’t know what is going on. After Tachri smashes the stone, Haenag and his dog shows up and attacks Gyrn. Gyrn gets taken down and bargains with death. He sees a large white owl, and the gates. He speaks with Death and they decide either Death will keep him until he need him again and will set him loose later and for now, he will be kept with Death, or he can die, or he can live on and learn from Erpri and the others (death knight training). He decides to go on and train. Isfet attacks Haenag and Odak teleports him on top of a roof. Then Isfet attacks him, and Odak dodges. Isfet falls off the roof, then Odak teleports and saves him from falling and puts him on the ground. Isfet stays. Haenag ends up destroying Gyrn’s body, only leaving his clothes. Gyrn gets a hit in on him though, and chops off his left hand. Haenag disappears with his dogs, and Vikk loots the body.

View
Where Do We Stay?
"Ill Be Needing That Back."

29th of Akrob, around dusk, we travel, and there are green trees on the left and red on the right. The ground is muddy as we approach the outskirts of Bleakmoore. We go inside and ask someone on the road what a good inn would be good to go to. Jana said the best place to go to was either the Bar of Wolves or the Foul Horse Saloon, but our animals might not like the scenery, finally deciding on the Jackal’s Pelt. He was afraid of Kurran. The Jackal’s Pelt was on the east docks, and as we travel we see unfamiliar creatures, including a 25 foot giant. Most of the people here are Satchra or baijuli. We get to the Jackal’s belt, Syssel stays outside with Øpsel and Kurran, as we go in, there is a strong smell of spices. This is not a very nice place, compared to most inns, and looks more like a store. We see a Satra woman is hanging out in there. We spoke to the woman, leanring her name to be Anygonis, and she seemed nervous. She said 5 coin per person, all sleeping in one room on the floor. We pay her and then Tachri remembers about Syssel, so he goes back and tells her. She goes in and finds out Kurran isnt welcome, so she doesnt stay. Tachri goes back in and talks to her, tries but fails to convince her to get their money back. Isfet convinces her to get their money back, and he promises he will buy some of her “products” later if she gives our money back. A big burly Satra that looks poor
is talking to her when we get back down. He asks for money, and Isfet uses 5 gold for him to stay at the inn, while Tachri and Gyrn give him their 5 coin insteadof taking it back. His name is Sponadi. We leave and go north towards stables. We go check out the nearest inn, the Bar of Wolves. It looks better than the other. Several people are inside, and there is a weird looking Wyd, grey skin, pointy ears, big eyes and dark hair. Gyrn knows he isnt a Wyd. At one end there is a HUGE stuffed wolf head, 3-4 times Kurran’s head, mounted on the wall. Also a skull on a table, and lots of carvings of wolves. Isfet exits and go back to Syssel. Before Gyrn leaves, someone yells “HEY” at him. He turns around and then the guy says never mind and Gyrn leaves. We tell Syssel its not the best place. There is a fancy looking building that might be an inn, and Gyrn asks a Satra woman what direction the Foul Horse Saloon is. She tells him its just down the road a little, and turn right past the brewery. Tachri goes in to the Bar of Wolvers, to find out if they are talking about Gyrn. The owner is handing out drinks and hands one to Tachri. They strike up a conversation, apparently a Satra woman is giving out the drinks. His name is Eangeyed. he introduces Tachri to Thinia, (the satra that bought the drinks), Prodo, Prih, and Bremirinx at one table. At another, there is Senallagose and Fykemino, who is sleeping. He talks to Senallagos and tells him about the gem that may be nearby. Senallagose tells him about a crew that might be useful for him to bring. He tells him how people move wine down the The Sigelon River. There hasn’t been much sailing because of the fear of the river, people are afraid because some kid fell in or something and they think there may be monsters. Thinia’s reason for buying the drinks was because she was in a good mood. People at her table laugh. Tachri questions it, and they tell him that her being happy is because others are in misery. Tachri sees a bag that seems familiar, and Thinia has possession of it. Gyrn finds out he is missing a coin purse, Gyrn and Isfet walk back in after Tachri leaves and Eangeyed says they aren’t welcome. We approach Thinia and a Prih tells him to calm down, Gyrn keeps threatening and he asks the people in the bar and they say no one picked it up. They
look around and Prih uses fire magic for light. Tachri starts circling the building trying to look inside. They cant find the bag, Gyrn starts threatening more and Tachri comes in and says he saw Thinia with the bag. Gyrn pushes Prih, and everyone gets ready to fight. Ean pulls out something from under the bar that looks like a wand and has metal parts sticking out of it. A loud bang and flash comes from Ean, and Gyrn is hit. We end in the middle of a fight.

View
Sauron joins the party
Bleakmoor at last!

Session started-
Nick and Eric were not present. Spirac did not interact with anyone. Technically the day changed to the 29th far sooner, but the sun wasn’t up.

28th of Akrob: The talking below Tachri stopped, and the candle’s wick looked at him. Tachri felt unnerved, almost paralyzed, but he managed to look away. Someone spoke to Tachri, and he responded. Gyrn went prone at the center of the roof. Tachri was unable to pick out where the voice was coming from. The voice wouldn’t tell what its name was, but they talked more. The voice told him to come down to the window, and asked for his name, which Tachri gave. There was an ornate gold or brass candle holder with a candle in it. The candle had a black wick and a red eye flame. It asked Tachri what he desired. It said it was named Marbach, after Tachri asked for it. It claimed he wanted revenge on the Vaa. Marbach then asked what he would give for that revenge. Tachri responded with “I dunno, probably a lot.” He offered to help Tachri, who then felt a flash of pain in his head. Images of the birds flashed through his head. Some of the pictures were showed the Vaa being peaceful, others pictures showed violence. Then it shifted to some weird geometric floating city. There were creatures alongside the birds. The creatures seemed to be riding the Vaa in one image, and there is some degree of domination. Tachri also saw the creatures wearing white metal armor with the symbol, as seen with the Branndetta. Tachri was left with an image of a Vaa smashing a Satra egg to the ground. Tachri noticed little sparks of red electricity on his arms.
Tachri reached out to grab the candleholder, but stopped. Marbach asked if Tachri wanted to make a pact. Tachri asked about the pact. Marbach told Tachri he is a spirit. Tachri then asked what the terms of the current pact he has is. Gyrn crawled to the edge of the roof to listen. Gillor was the klott that Marbach had a pact with. Tachri agreed to the pact. His head then exploded in pain and he screamed. Gyrn broke through the roof and landed in the room. Tachri was lying on the ground with the candle next to him. Gyrn shook Tachri but he was unresponsive. Gyrn whacked him with the butt of his spear, but Tachri was still unresponsive. Gyrn threw Tachri onto the roof through the hole. Tachri started thrashing and Gyrn grabbed him to stop him.
Gyrn jumped off the roof with Tachri and ran across a bridge. Gyrn then dumped some water onto his face to try and wake him. Gyrn then ran to the room with Isfet. He woke Isfet to help. They agreed that Isfet would stay with Tachri while Gyrn got Syssel. Isfet examined him to see what was wrong, but noticed no physical wounds. Isfet did however notice a weird marking on the palm of his hand. It looked either like a candle flame or an eye. Gyrn got lost looking for the hut Syssel was staying in, so he waited out the night and went back to the meeting hut.
29th of Akrob: Gyrn went to sleep after talking to Tachri. Syssel went to the hut to find Gyrn asleep. Isfet, Tachri, and Syssel conversed. Tachri explained what happened to him that night and mentioned the Vaa. Syssel reacted because the Vaa attacked her clan too.
The three of them went to the hut Tachri found Marbach in. Kurran tracked Gillor and they talk to her at her house. They talked about Marbach. Gillor revealed a symbol on her stump arm, the same as Tachri had on his palm. Tachri was stuck with Marbach for the time being.
They left Gillor’s house and Tachri talked to Marbach. Tachri said the power he feels is similar to the power he got from the Revice and Isfet got mad that Tachri hid the fact that he bought anything from the potions dealer.
Syssel spoke to Injal about the Vaa and that the party was planning to travel to Bleakmoor. Syssel brought Vikk to the meeting room. Kurran barked at Gyrn to wake him up. They caught everyone up on the things that happened. Gyrn bought a few rations from Drask and the party headed out to Bleakmoor. Tachri navigated and Syssel scouted ahead. Syssel found dirt that was dug up, like a boar had been digging there. As Tachri navigated, he saw a tomb/crypt to the southeast. Tachri chose not to head over to the crypt. As the sun went down, the party arrived at the destionation they set out on four sessions prior- Bleakmoor.

View
Awkward Pauses
"Fool of a Took!"

28th of Akrob: Early evening. A scout was sent to look for Tachri, but he was not yet back at the start of session.

The rest of the party was all back in the slightly larger building where they had originally met Gillor. As they approached the building, they had noticed lifemark flags outside, and colorful banners inside the building. The party recognized many of the people that they’ve met around town. Drask was notably absent. Gyrn wanted to avoid Mine, who he remembered was wearing purple and red, so he went to sit down, avoiding Klott dressed in those colors. Syssel was lead by Injal to where Lore was, and Vikk followed. Isfet sat somewhere, and several small children lead by Jal and Misend came over and were interested in asking him questions. There was food, but not enough for Isfet to have a full meal.

After a bit, all the Klott stood up, the party stood with them, and then they all sat back down. This happened several times, and Syssel and Vikk knew this to be a sign of respect when family members of the recently deceased entered the room. After about an hour, a drumbeat outside started up. As it built, people stopped talking and moved over to the door. Atge was outside, holding up a rope with four triangular flags with lifemarks. She spoke in another language that Syssel and Vikk knew to be ritual, funeral rites. The four Klott bodies were laid out around her, completely covered in long colorful scarves with their lifemarks on them. After finishing her words, Atge tied the four flags to the rope on the poles and they were hoisted up with the others. The corpses were lit on fire, and Atge and other Klott took turns speaking during this time. After the bodies finished burning, the ash covering the sleds was tossed into the wind, and then everyone went back into the building.

When going to sit back down, Isfet stumbled and fell into the table at which Gyrn was sitting. It broke the table in two and got food all over the room, causing Klott to mutter negative comments about Cacha. Gillor came to speak to him and suggested that he go outside, maybe even tie himself to a tree outside to ensure he wouldn’t fall. She showed him out, where he chose to stand. She had a whispered conversation with him on the way, discussing the troubles her clan has had. If their clan could recapture their old territory, they would be able to pay the party for helping them. But it should be kept a secret, as Injal would not want Syssel and her group involved.

Syssel and Vikk talked to Injal, Lore, and Sesamm about taking back their former territory from the Water monsters. Injal didn’t think it was worth it. Lore spoke about Gillor’s trustworthiness and how she hasn’t lead them wrong, but Sesamm brought up Krosk’s bloodthirstiness and said that Gillor has been listening to him more than anyone else recently. It was also mentioned that the Brownskulls were already having trouble with the people of Bleakmoor before they turned to banditry. Injal spoke of how glad she was that Syssel was home and tried to verify that Syssel would be staying with them. Syssel did not commit to staying with the clan, but spoke of several things needing resolution – the current state of the clan, finding Jømann, and investigating/hunting the creatures that originally attacked the airships.

It grew later and darker. Gyrn asked Lore about sleeping accommodations, and she suggested this building might be best for the larger party members. Lore offered space at her place to Vikk and Syssel. Gyrn invited Isfet back inside the building and informed him about sleeping there. Lore, Sesamm, and Injal left, with Vikk and Syssel to follow later once they talked with Isfet and Gyrn. Once alone, Isfet brought up fighting the water monsters, getting payment if they succeed, and keeping it a secret from Injal. Syssel shared her concern over doing this. While discussing their options, Tachri arrived and apologized for running off. Syssel explained what had been happening. Going back to their original discussion, Vikk had an idea about a town called Vellosh that the clan might be able to move to. He also suggested going to Bleakmoor. Syssel remembered the Klott airship contrails they saw on their way here, which could indicate another clan nearby. Vikk thought they might turn up at Bleakmoor too. Tachri shared that he met a guy in the woods and talked to him, and he was lead to the camp by Sontat.

Tachri asked to speak to Syssel alone, and went outside to the building. They spoke of the Klott who died. Syssel explained the funeral ceremony, and agreed to help Tachri the next day find the family of the Klott that he killed so he could speak to them. Syssel also talked to him about the difference in just killing someone and killing to protect oneself and one’s friends. They both wanted to help the clan get out of this situation of needing banditry to survive and went back to join the party to discuss what to do next. Vikk wanted them to head to Bleakmoor to find out why the clan wasn’t getting along with them, and then from there they could scout ares like Vellosh that might be better places for the clan to move to.

Vikk and Syssel went back to Lore’s place and went to bed. Back in the banquet building, Isfet went to sleep. Gyrn talked with Tachri about killing people, and how living with killing others gets better over time. Tachri shared that the guy in the woods (Haenag) that he met was the one who had the Purple Teleporting Canines and told Tachri about the Nuupa Lake Massacre. The man was hunting Gyrn because of that. Tachri told the man that he hadn’t seen Gyrn kill any person since the two had met. Gyrn confirmed his responsibility for the massacre and that it was his way into the organization The Nomads. Gyrn said they had honor. They ended their discussion and went to sleep.

Gyrn woke up in the middle of the night and discovered a sticky liquid all over himself and his gear that smelled like blood. Gyrn got up and heard a humming noise and occasional swearing from outside which stopped after Gyrn lit a torch. He spent awhile cleaning himself and his belongings off. Gyrn laid down again and heard the humming start up again after a bit. Gyrn woke up Tachri and explained the situation. Tachri went to investigate the humming and was able to bring Gyrn with him safely. They made their way to the roof of a house and heard whispering and humming inside. As Tachri got closer, it sounded like a Klott woman. She seemed to be having a whispered conversation with someone, but he could only hear her.
“We don’t need to go that far. These guys’ll, they can deal with it. They’ll be fine. Injal knows one of them. We’ll get you what you need after they’re gone. Yeah I noticed that. He’s an unpleasant one. They said they would take care of it. They’ll be gone tomorrow or in the next few days. Yeah, I think we move ahead with it. That’s Krosk’s plan. It’s a little messy, but hopefully no one will have to get hurt. Plus like I hate that woman. She’s awful.”

He moved back when he heard someone moving inside, then tried to look in the window. He saw a hand holding a candle holder with a black candle and a red flame. The flame then shifted and looked at him, almost like the wick in the middle was an eye.

View
Break in case of genocide
The one where Isfet swordfights a kid.

Session started-
Nick was not present, Nate was only there at the end. Spirac did not interact with anyone.

28th of Akrob: Syssel noticed Injal’s robes were different than when they last saw each other. She seemed to have gotten married and had military markings, indicating she is a very high rank. The party followed Syssel and Injal back to the klott camp. Gyrn wanted to look for Tachri but was convinced otherwise. The group (minus Tachri) trekked north.
Syssel and Injal talk more, and Injal mentioned that the fire sling is quite popular in Malamura. Vær reverse engineered it and made improvements. Injal confirmed she is married, to Sesamm. As they walked, Isfet observed the klott. Isfet and Gyrn both take note of the route they are being led on. Injal told Syssel about the water monsters thats drove them away about a month ago. The Brownskulls had doubled in size in the past few years. Injal mentioned that her grandmother, Lore, would be happy to see Syssel again. The party discussed names for the group, and chose to be called “The Golden Blades.”
The party went up to the klott camp. They used a crank on an elevator to go up 50 feet to the trees. They walked and saw a klott in a mask and green robes next to Lore. Injal ran up and hugged the masked klott, who turned out to be Sesamm. Lore pulled out a plant and asked if Syssel knew what it was. Syssel said it was white hellebore. Lore then asked if she remembered what it does, but Syssel did not. Vikk said it was useful for relaxing. Lore talked to Vikk and said he should tell them some stories of where he’s been at the party that night.
The party was led to a room with several tables and a female klott, missing an arm. Next to her was a well armored male klott, named Krosk. Gillor is the one missing an arm, Vær was there too. Vikk and Syssel sit down, while Isfet and Gyrn kneel. Gillor talks about the problem with the water monsters, but skirted around it, then said they will talk about it later.
Gyrn asked a woodworker, Mine, to fix his spear, which she offered to do for 20 coin. He declined and left. Vikk learned she was unwilling to do it for cheaper because Gyrn killed her son, Vekt. Vikk and Mine talk. Isfet offered to get the spear repaired in exchange for a secret, so Gyrn reveals to Isfet he is an orphan, having never met his parents.
Lore and Sesamm show Syssel around the camp and introduce her to everyone. She remembered Mine, Val, Sori, Atge, and Siss. Isfet found another woodworker to fix the spear, named Rinisk, who fixed it after a bit. The fixed spear was shorter than it used to be. Vikk suggested that his grandkids play with Isfet. Danli agreed (after a bit of convincing) and allowed her sons, Jal and Misend, to come out. Isfet and Vikk talk to them for a while, and the kids mention a wizard. In order to get more information they needed Misend to talk, but he lost a bet so he couldn’t talk until Jal let him. Isfet showed Jal how to swing a sword in exchange for Misend to be able to talk again. Misend told them about the wizard and where he could be found. Isfet and Vikk went over to the wizard’s hut. They talked to him, and it turns out he is an outsider named Drask. He says that the water monsters are intelligent, and that they have stones used for telekinesis and weapons similar to fireslings.

Meanwhile…
Tachri ran for about five minutes, and ended up in a campsite with someone there. Tachri greeted him and the Bajuli there said his name is Haenag. Haenag talked to Tachri, calmed him down, and offered him tea. They talked, and Haenag mentioned he hunts abominations, and that he is a follower of Shen (God of the moons, peace, the ground, and seasons). One of the purple teleporting canines showed up and Tachri mentioned it attacked his friend (Gyrn). Haenag corrected him and said that Odak attacked Gyrn, and the dog that was at the camp with them was Vega. Haenag said Tachri should watch who he he trusts, and that Gyrn was responsible for the Nuupa Lake Massacre, where he killed all 85 people who lived in Meteli. Haenag gave Tachri a blue stone, and said to break it if Gyrn hadn’t changed from the remorseless killer he once was. Odak wanders over, and Haenag began petting it. Tachri finishes his tea and decides to leave.

View
Plot twist, klott twist!
The one where Vekt gets rekt.

Session started-
Nick and Eric were not present, Spirac did not interact with anyone. Vikk did nothing important.

28th of Akkrob: Party continued to the southwest. Just before noon, Isfet scouted ahead and saw some movement and some torn up road ahead, most likely being a set up for an ambush, while Táchri navigated. Isfet reported what he saw to the rest of the party.

The party stopped on the path for Tachri to swap out his modules and Syssel to commune. Isfet meditated and Gyrn went off to practice throwing his spear. Vekt showed up where Gyrn was, threatened Gyrn, and didn’t let Gyrn pick up his spear. Zei noticed and told Syssel, who alerted everyone else. They prepared to defend the camp, and Syssel and Tachri both climbed trees. Gyrn engaged his foes. Gyrn broke the spear and killed Vekt. Gyrn then got peppered with crossbow bolts. He tried to get behind a tree but tripped and dropped his sword.
Rosess whistled and walked up to Isfet. They talked about a toll for passing through. Orsik bumped into Syssel without noticing her, and she stabbed him with an arrow and shot Rosess. A bunch of klott fired at Isfet, who blocked basically all of it.
Gyrn tried to get up to get his sword, but heard a bang and his sword got knocked away. (Injal shot it away with her Fire Sling) He teleported over to his sword, barely dodging the volley of bolts headed his way. He picked up his sword and teleported behind Injal, but not before she shot him.
Demisk climbed up the tree Syssel was in. They locked daggers but Syssel noticed Demisk’s robes. Demisk and Syssel talk a bit, and Demisk tells everyone to stop fighting. She and Syssel talk more, and realize that the Brownskulls were a part of the Griffon Clan, that Syssel presumed had all died.
Gyrn teleported behind Injal and hit her, but failed when he tried teleporting away.
Demisk talked to Syssel for a while about them being from the same clan, revealing that about 40 of them survived the attack and that they only recently started stealing.
Isfet went with Solutte to stop Gyrn and the other klott from fighting. They all followed Isfet back, and Syssel then noticed that Injal was her childhood friend.
Syssel tried to heal Gyrn but failed the first time, hurting Gyrn. She succeeded the second time, but barely healed him. Syssel thought she should investigate before trying to heal him again.

View
On the road again
The one where Spirac leaves.

Session started-
Nick and Eric were not present, and Spirac did not interact with anyone.
21st of Akkrob: Party slept.
22nd of Akkrob: Táchri, Isfet, and Gyrn started the session off looking around for more information about people in Schedia’s Hold that are looking for other people. Tachri was called by someone in an alley, so he entered with Isfet. They talked to the shady potions dealer, but left without buying anything, because Isfet didn’t trust him and Tachri didn’t have any money on him. Gyrn heard about a Baijuli in purple clothes who was looking for a Wyd. The Baijuli and the other people that gyrn heard about the previous session were all last seen heading east. Gyrn then realizes that Isfet and Tachri weren’t with him, so he walks back and finds them coming out of an alley. They head back to the The Lone Troll to meet up with Syssel.
During this time, Syssel wandered around the hold and finds a dog named Tamen. Syssel spoke to Tamen to find more information on the people Gyrn had heard about. When Syssel wanted additional information, Tamen barked loudly to speak with other dogs in the city, including Gonda. The party then met up by the inn.
Vikk gave everyone their cut of the gems, 205 coin each. They shared the information they found, and Tachri left to go meet up with the shady potions dealer, and buught one container each of Roar, Revice, and Kina, without telling the party. They all went to sleep.
23rd of Akkrob: The party set off for Bleakmoor; nothing eventful happened for 3 days. Due to good management, Syssel saved the party a total of 8 rations on the first 3 days. Isfet scouted ahead, while Tachri navigated. During this leg of the trip, Tachri spoke to Gyrn about the potions he bought.
26th of Akkrob: At around noon, the party began to hear the sounds of the Sigelon River. It was gray, but was normally clear. The party went over a stone bridge to cross the river. Tachri spotted some vapor trails in the sky, which Syssel identified as coming from Klott airships that were heading southeast. That night, as Syssel was on watch, Kurran told Syssel that he could smell and hear something in the darkness. He believed it was more than one thing and they were good at hiding. They weren’t yet approaching camp. Syssel woke up the rest of the party and explained the situation.
Upon waking up, Tachri noticed four yellow eyes at least a hundred feet away that disappeared in the next instant. Tachri an Isfet went to investigate where Tachri saw the eyes; Tachri then noticed wolf-like footprints and an ozone-like smell. He saw eyes again, off in the distance. After reporting back to camp, Tachri applied some revice secretly. His pupils contracted, and he was incredibly fast. Tachri and Isfet then took Syssel to look at the tracks. Gyrn and Vikk stayed behind to watch the camp. Syssel noticed that the tracks were more similar to a dogs, but had one less toe-print. Tachri noticed the eyes again, past the camp, and ran over to them, faster than Kurran could. The creature disappeared before he got there, but he smelled the ozone again and called the party members over.
The ozone smell was gone from where Syssel and Isfet were, at the tracks. Gyrn ran over towards Tachri, but heard a sizzling noise right before a pop, and was jumped on by a Purple Teleporting Canine. Tachri ran to Gyrn very quickly and pulled it off of him before it did any real damage. It teleported away before the rest of the party could get close. Tachri noticed Gyrn was bleeding from shallow scratches left by the creature. He was fascinated by the blue blood, and thought it would taste delicious, but did not act on it. The two returned to camp, and Tachri explained how the creature seemed to match the description of those seen with Content Not Found: a-beli-or-laggar_. When Kurran couldn’t detect anyone nearby but the party, the party went to sleep, with Syssel keeping watch. Unable to fall asleep, Tachri noticed burns on his hands. He had Syssel look at them. He could feel no pain due to the revice, but Syssel judged them to be minor. Tachri told Syssel about the shady potion dealer, the potions he bought, and his application of revice.
It was then time for Isfet’s watch, followed by Tachri’s, but Tachri couldn’t sleep so he took watch first. During that time, he ran out and caught a mouse, eating some of it raw on his way back to camp. The blood tasted delicious and had a cooling effect on his body. When the watch was over, Tachri woke Isfet and tried to sleep. He was unable to until there was about a half-hour left of Isfet’s watch, when he suddenly became very tired. The remaining time passed uneventfully.
27th of Akkrob: Tachri’s burns hurt a little bit in the morning. They continued traveling, and discovered something that looked similar to a tornado like what _Content Not Found: zel
can do, but on a much larger scale, and not dust. It was probably an after-effect of a large magical spell. The party went around it. The evening passed uneventfully. Tachri’s burns healed.

View
A new friend, and new information!
3/6/2016

People started off by buying things. Gyrn got the Flamescatter Spearhead from Isfet and paid someone to make it into a spear; Syssel bought some arrows. Gyrn, Isfet, and Syssel all bought rations. Syssel bought a Blue roan colored horse, named her Content Not Found: psel.(Yop-sul)

Gyrn went to the Lone Troll trying to get information on the people who hunted him. He sat down and listened. He heard about people that had been around in the past week, but none had been there the day he visited.
A Cacha woman looked around but didn’t talk much, had a red cape, a nice rapier, a necklace with bones on it, wore a mix of leather and chainmail armor, and hired a lot of mercenaries.
A beli or lagarr with a birdmask and a purple hood was asking around about multiple people, mainly interested in the corpses being dug up. He had a fancy bow, special gauntlets, and complicated interlocking armor.
A Zjag woman was drinking heavily, looking for a lover or enemy. She was heavily armored, with reddish brown plate armor, sun patterns on the pauldrons, a gold colored sword with a straight handle, and a greenish-blueish cloak.
A lagarr, wearing blueish-black clothes/robes, nice leather gloves, with blueish glowing eyes (possibly a kineticist), and something around his neck resembling the item one of the excavators had and used to move rocks around was very talkative, but also naive. He was carrying a sensor-type thing and big scrolls, and may have had a limp.

Isfet rented a room for 2 days for Syssel and the animal crew to stay in. Isfet payed.
Isfet also arranged a room for Tachri for 2 days. Tachri payed.

View
The Early Sessions
05/04/15 - 02/21/16
View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.